This time I completely started over with my design described above. This is what I tried so far…
Created a new project file
I setup project setting as mm and pincer mode activated.
Created a circle on a plain I think it is the Top view
I changed dimensions to start
I rotated the plain to enter 3D mode.
I added a surface
I then extruded the surface to create a cylinder
I went back to the top view plain and copied it
Then I resized the copy
Then I extruded copy to create a hole
At this point I can Extrude the hole all the way through the cylinder but the app does not create the hole at the bottom of the cylinder. It leaves a plain at the bottom. I have to fiddle with rotating the object trying to extrude the last part, etc. Finally I get the bottom to create the hole at the bottom. But not without work. That’s one issue.
Next, I tried changing the bottom plain dimensions to create a cone shape with walls.
I exported the design as a STL file
On my PC I use the app Sfimplify3D.
In Simplify3D the object shows a ring at the top and nothing for a part then the sides show up. If that makes any sense. My thinking right now looking at the Wireframe in UMake is that the top plain is not getting attached to the rest of the model. So, if I delete the ring in UMake you know what happens, the sides are not linked together as a wall, I think.
So, any suggestions will be appreciated, I am just working on this by trial and error since I can not find any info or vides on this workflow.